Teachers & schools

It is bound to happen regularly: students with mobile phones or smartwatches in the classroom. Today's youth use many different digital media. They can learn and connect easily, but there can also be disadvantages to using digital media technology. Within the Movez network, we work together with the youth to explore how we can empower them to become smart, healthy and happy users of media. We aim to make a contribution to society together with youth.

Do you want to gain more insight into your students' digital media use and wellbeing, or take part in one of our projects with your students? Then take a quick look!

 

Drink more water with the Share H2O program: Children encourage each other to drink water

Children consume a lot of sugars through sweet drinks, while there is a much easier, cheaper and healthier alternative: water from the tap! The Share H2O programme helps children to drink water more often by using the power of their social network.   Do you also want children to drink water more often? Or are you curious about the programme? Click and read on! 

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Media literacy: how do we become more aware of how we deal with media?

What does youth's increasing media use mean for their well-being? What positive effects can this media use have? And how do we combat the digital divide? The Movez Lab and Netwerk Mediawijsheid are working together on these themes, towards a media-literate Dutch population. Read more about it here!

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Participatory research: What do the youth find important for a healthy life?

In the project "Influence!", Dr. Roel Lutkenhaus of Momentum, in collaboration with Stichting Chance to Influence and Stichting TalentzSkool, conducted research on how healthy youth perceive their living environment. The youth used all their creativity and developed a social media campaign for a healthier living environment. Curious about the research and the creations of the youth?

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Participatory research: what does the online world of youth look like?

Wij zien jongeren als co-onderzoekers. Voor haar onderzoek naar mediawijsheid bij jongeren doet Ying Chuck van het Movez Lab daarom participatief onderzoek met leerlingen van de basisschool en onderbouw van de middelbare school. Benieuwd hoe dit er in de praktijk uit ziet?

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A Researcher in the classroom

Wat doet een onderzoeker precies? En hoe lang moet je daarvoor studeren? Deze en andere vragen beantwoorden wij tijdens ons 'onderzoeker in de Klas' programma. Lees er hier meer over!

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Research in the theater: How do young people react to hurtful comments online?

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Parental consent research: What is parents view on this?

At the Movez Lab, we primarily conduct research on young people. For this, we ask the permission of their parents, but in what way do parents find this most preferable?

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FACTS: What motivates us to support each other online?

It often happens that people get hurt online by getting nasty messages, for example. Do you want to know what people do when they see this and what you could do to help others online? Read it here and watch educational videos from the 'act or react' project.

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Our insights: what does the online world of youth look like?

What media do youth use a lot? What are their experiences with the online world? Read more about youth's online world and what they advise you to do if, for example, you get hacked or see things you don't want to see.

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Healthy living: how do you reach youth with health campaigns?

It is important to encourage young people to adopt healthy lifestyles because they are prone to unhealthy habits and behaviours. Researchers at the Movez Lab have therefore developed a new method to effectively reach young people through their social network for health campaigns.

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Let's Movez Together: A tool for meaningful participation and engagement of children

Let's Movez Together: Empowering Kids' Voices! Our Healthy Start Sprint project supports meaningful participation and involvement of children in designing, developing and implementing interventions and policies regarding children’s (digital) resilience.

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Designing with children: Our tips for engaging children in the design of a game

Researchers from SocialMovez and children from Welzijnsorganisatie SOL in Rotterdam collaborated to develop an online chat game inspired by "Among Us." They aimed to gather feedback and creative ideas, discussing the game concept, testing a prototype, and designing new elements. Key steps included setting a clear goal, providing engaging activities, actively listening to feedback, and documenting insights to refine the design. The development team is now integrating these insights, with updates on the game's progress to follow. Stay tuned!

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Update Let's Movez Together: A tool for meaningful child participation and engagement

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Digital Resilience and Resilience: Esther Rozendaal's journey to her Oration

Esther Rozendaal became Professor on Oct. 4, 2024 after a long journey that began in 2020. In her oration, she shared her personal experiences and research on advertising resilience in children. She discovered that knowledge about media effects does not directly lead to more resilience, and wants to further investigate how children can become resilient online.

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Scarlett explores the digital world of young people: Building a safer online environment together

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