Researchers

Youth use digital media such as, phones/tablets or the internet every day. They can learn a lot from this and connect easily, but there are also disadvantages to using digital media technology. Within the Movez Network, we study together with youth how to empower them to become smart, healthy and happy media users. We aim to make a contribution to society together with youth.

Potentially we can collaborate, exchange information or simply have a conversation, please contact us. Read more about our projects on (social) media use and well-being of youth below.

 

Media literacy: how do we become more aware of how we deal with media?

What does youth's increasing media use mean for their well-being? What positive effects can this media use have? And how do we combat the digital divide? The Movez Lab and Netwerk Mediawijsheid are working together on these themes, towards a media-literate Dutch population. Read more about it here!

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Participatory research: What do the youth find important for a healthy life?

In the project "Influence!", Dr. Roel Lutkenhaus of Momentum, in collaboration with Stichting Chance to Influence and Stichting TalentzSkool, conducted research on how healthy youth perceive their living environment. The youth used all their creativity and developed a social media campaign for a healthier living environment. Curious about the research and the creations of the youth?

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Movez Lab participates in the Gravitation programme about the Algorithmic Society

The algorithmic society (ALGOSOC) consortium receives the Gravitation Grant for research on safeguarding public values and human rights in the development of (semi-)automated processes, such as Artificial Intelligence (AI). Moniek and Esther from the Movez Lab are part of ALGOSOC and are pleased with this opportunity for research and multidisciplinary collaboration.

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Artificial Intelligence is playing an increasingly important role in our lives: "That tech companies are deciding upon public values is dangerous"

The Erasmus initiative 'Societal Impact of AI' aims to bring together knowledge around AI from different disciplines and co-creates with society.

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Students help organisations with solutions to societal problems

During our minor 'Positive behavioural change in the digital age', students from Erasmus University Rotterdam get to work on social issues of organisations. Perhaps a collaboration with our minor students can also be interesting for your organisation.

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Research on online hurtful behaviour: "Even if children think certain things go far, the fear of getting nasty reactions themselves is greater"

Online hurtful behaviour is increasingly common. Research by Esther Rozendaal en Chiara de Jong shows that people don't always stand up for the victims.

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Our insights: how do you motivate influential youth to promote desirable behaviour to their peers?

With her social network intervention Crystal Smit investigated how to intrinsically motivate peer influencers to promote desired behaviour.

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Why we need art to co-create the societal impact of AI

The Erasmus University Rotterdam has established the Erasmus AiPact, a collaboration between science and society to fully leverage the potential of AI and minimize the risks. Art is crucial in this collaboration because it helps us imagine the future, gives us purpose and has potential for socially relevant goals.

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Participatory research: what does the online world of youth look like?

Wij zien jongeren als co-onderzoekers. Voor haar onderzoek naar mediawijsheid bij jongeren doet Ying Chuck van het Movez Lab daarom participatief onderzoek met leerlingen van de basisschool en onderbouw van de middelbare school. Benieuwd hoe dit er in de praktijk uit ziet?

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A Researcher in the classroom

Wat doet een onderzoeker precies? En hoe lang moet je daarvoor studeren? Deze en andere vragen beantwoorden wij tijdens ons 'onderzoeker in de Klas' programma. Lees er hier meer over!

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Research in the theater: How do young people react to hurtful comments online?

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Parental consent research: What is parents view on this?

At the Movez Lab, we primarily conduct research on young people. For this, we ask the permission of their parents, but in what way do parents find this most preferable?

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FACTS: What motivates us to support each other online?

It often happens that people get hurt online by getting nasty messages, for example. Do you want to know what people do when they see this and what you could do to help others online? Read it here and watch educational videos from the 'act or react' project.

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Our insights: what does the online world of youth look like?

What media do youth use a lot? What are their experiences with the online world? Read more about youth's online world and what they advise you to do if, for example, you get hacked or see things you don't want to see.

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Healthy living: how do you reach youth with health campaigns?

It is important to encourage young people to adopt healthy lifestyles because they are prone to unhealthy habits and behaviours. Researchers at the Movez Lab have therefore developed a new method to effectively reach young people through their social network for health campaigns.

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Let's Movez Together: A tool for meaningful participation and engagement of children

Let's Movez Together: Empowering Kids' Voices! Our Healthy Start Sprint project supports meaningful participation and involvement of children in designing, developing and implementing interventions and policies regarding children’s (digital) resilience.

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Gamified media literacy interventions to boost healthy online behavior in children and youth

Growing up in the digital age brings both opportunities and risks for children, requiring media literacy to navigate the online world safely, with initiatives like the ChatLicense app offering interactive ways to develop essential skills.

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Designing with children: Our tips for engaging children in the design of a game

Researchers from SocialMovez and children from Welzijnsorganisatie SOL in Rotterdam collaborated to develop an online chat game inspired by "Among Us." They aimed to gather feedback and creative ideas, discussing the game concept, testing a prototype, and designing new elements. Key steps included setting a clear goal, providing engaging activities, actively listening to feedback, and documenting insights to refine the design. The development team is now integrating these insights, with updates on the game's progress to follow. Stay tuned!

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Update Let's Movez Together: A tool for meaningful child participation and engagement

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Top 3 AI tools for conducting a systematic literature review

Abundance leads to abundance. This is also true in science. Each year, more than 5 million articles are published in scientific journals. That's more than 14,000 articles a day! How are we ever going to make sense of so much information? In this article you will find the top 3 AI tools for conducting a systematic literature search.

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Looking back on the science weekend, all the activities with Movez!

Last Sunday, October 6, was Science Weekend. And with the two workshops “Escape your screen” and “A(I)mong Us,” the Movez lab provided a fun, interactive day for young and old alike!

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